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Cyborg, redux

This is a good reminder, and just as applicable to writing or any other creative endeavor as it is to game design.

Need some visuals to go with 2kg? Photographer Alex Wild has just the thing, including photos of a fungus mentioned in the story. I told you I didn’t make this stuff up.

I don’t really want to talk about cancer today, but I know that many people who care about me are using this blog to check in so I will give you a brief update. I feel good this week: the cold sensitivity has worn off, my energy levels are good, I shoveled whole piles of fluffy snow (we got 9 inches at my house), and I’ve been sciencing hard. Chemo Monday, but for now life is fine.

And, for the curious, and because I think it’s both kind of neat and very sciency, I’ll include a photo of my mostly-healed cyborg apparatus. The cyborg parts are working well, though my superpowers have failed to materialize (unless you count punning and botanical pedandry, both of which have been more apparent than normal on twitter lately). For the squeamish, I’ll put in some blank space first.

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Ready?

One…

Two…

Three.

port

It sticks out more than I expected, because it’s in a low-fat and low-muscle area, and that style of port is pretty big. I also didn’t expect the tubing to be so prominent. But it works beautifully, and that’s the important bit. Too bad the stylish purple carapace doesn’t show. Up close, there are three little bumps apparent that help the nurse figure out where to put the needle. It hurts less than getting an IV, and is a whole lot less inconvenient than having all those bits dangling from your arm.